GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages
GLDEPTHRANGE() GLDEPTHRANGE()

glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates

void glDepthRange( GLclampd zNear,
	GLclampd zFar )

zNear
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
zFar
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.

After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.

The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.

It is not necessary that zNear be less than zFar. Reverse mappings such as zNear=1 , and zFar=0 are acceptable.

GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd.

glGet with argument GL_DEPTH_RANGE

glDepthFunc, glPolygonOffset, glViewport

Search for    or go to Top of page |  Section other |  Main Index

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with ManDoc.