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NAMEglEdgeFlagPointer - define an array of edge flagsC SPECIFICATIONvoid glEdgeFlagPointer( GLsizei stride,const GLvoid *pointer ) PARAMETERS
DESCRIPTIONglEdgeFlagPointer specifies the location and data format of an array of boolean edge flags to use when rendering. stride specifies the byte stride from one edge flag to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)When an edge flag array is specified, stride and pointer are saved as client-side state. To enable and disable the edge flag array, call
glEnableClientState and
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes. NOTESglEdgeFlagPointer is available only if the GL version is 1.1 or greater.The edge flag array is initially disabled and it won't be accessed
when
Execution of glEdgeFlagPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glEdgeFlagPointer is typically implemented on the client side. Edge flag array parameters are client-side state and are therefore
not saved or restored by glPushAttrib and glPopAttrib. Use
glPushClientAttrib and
ERRORSGL_INVALID_ENUM is generated if stride is negative.ASSOCIATED GETSglIsEnabled with argument GL_EDGE_FLAG_ARRAYglGet with argument GL_EDGE_FLAG_ARRAY_STRIDE glGetPointerv with argument GL_EDGE_FLAG_ARRAY_POINTER SEE ALSOglArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEnable, glGetPointerv, glIndexPointer, glNormalPointer, glPopClientAttrib,glPushClientAttrib, glTexCoordPointer, glVertexPointer Visit the GSP FreeBSD Man Page Interface. |