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glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv - return the
value or values of a selected parameter
void glGetBooleanv( GLenum pname,
GLboolean *params )
void glGetDoublev( GLenum pname,
GLdouble *params )
void glGetFloatv( GLenum pname,
GLfloat *params )
void glGetIntegerv( GLenum pname,
GLint *params )
- pname
- Specifies the parameter value to be returned. The symbolic constants in
the list below are accepted.
- params
- Returns the value or values of the specified parameter.
These four commands return values for simple state variables in GL. pname
is a symbolic constant indicating the state variable to be returned, and
params is a pointer to an array of the indicated type in which to place
the returned data.
Type conversion is performed if params has a different type
than the state variable value being requested. If glGetBooleanv is
called, a floating-point (or integer) value is converted to GL_FALSE
if and only if it is 0.0 (or 0). Otherwise, it is converted to
GL_TRUE. If glGetIntegerv is called, boolean values are
returned as GL_TRUE or GL_FALSE, and most floating-point
values are rounded to the nearest integer value. Floating-point colors and
normals, however, are returned with a linear mapping that maps 1.0 to the
most positive representable integer value, and -1.0 to the most negative
representable integer value. If glGetFloatv or glGetDoublev is
called, boolean values are returned as GL_TRUE or GL_FALSE,
and integer values are converted to floating-point values.
The following symbolic constants are accepted by pname:
- GL_ACCUM_ALPHA_BITS
- params returns one value, the number of alpha bitplanes in the
accumulation buffer.
- GL_ACCUM_BLUE_BITS
- params returns one value, the number of blue bitplanes in the
accumulation buffer.
- GL_ACCUM_CLEAR_VALUE
- params returns four values: the red, green, blue, and alpha values
used to clear the accumulation buffer. Integer values, if requested, are
linearly mapped from the internal floating-point representation such that
1.0 returns the most positive representable integer value, and -1.0
returns the most negative representable integer value. The initial value
is (0, 0, 0, 0). See glClearAccum.
- GL_ACCUM_GREEN_BITS
- params returns one value, the number of green bitplanes in the
accumulation buffer.
- GL_ACCUM_RED_BITS
- params returns one value, the number of red bitplanes in the
accumulation buffer.
- GL_ALPHA_BIAS
- params returns one value, the alpha bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer.
- GL_ALPHA_BITS
- params returns one value, the number of alpha bitplanes in each
color buffer.
- GL_ALPHA_SCALE
- params returns one value, the alpha scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer.
- GL_ALPHA_TEST
- params returns a single boolean value indicating whether alpha
testing of fragments is enabled. The initial value is GL_FALSE. See
glAlphaFunc.
- GL_ALPHA_TEST_FUNC
- params returns one value, the symbolic name of the alpha test
function. The initial value is GL_ALWAYS. See
glAlphaFunc.
- GL_ALPHA_TEST_REF
- params returns one value, the reference value for the alpha test.
The initial value is 0. See glAlphaFunc. An integer value, if
requested, is linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and -1.0 returns the most negative representable integer
value.
- GL_ATTRIB_STACK_DEPTH
- params returns one value, the depth of the attribute stack. If the
stack is empty, 0 is returned. The initial value is 0. See
glPushAttrib.
- GL_AUTO_NORMAL
- params returns a single boolean value indicating whether 2D map
evaluation automatically generates surface normals. The initial value is
GL_FALSE. See glMap2.
- GL_AUX_BUFFERS
- params returns one value, the number of auxiliary color buffers.
The initial value is 0.
- GL_BLEND
- params returns a single boolean value indicating whether blending
is enabled. The initial value is GL_FALSE. See
glBlendFunc.
- GL_BLEND_COLOR_EXT
- params returns four values, the red, green, blue, and alpha values
which are the components of the blend color. See
glBlendColorEXT.
- GL_BLEND_DST
- params returns one value, the symbolic constant identifying the
destination blend function. The initial value is GL_ZERO. See
glBlendFunc.
- GL_BLEND_EQUATION_EXT
- params returns one value, a symbolic constant indicating whether
the blend equation is GL_FUNC_ADD_EXT, GL_MIN_EXT or
GL_MAX_EXT. See glBlendEquationEXT.
- GL_BLEND_SRC
- params returns one value, the symbolic constant identifying the
source blend function. The initial value is GL_ONE. See
glBlendFunc.
- GL_BLUE_BIAS
- params returns one value, the blue bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer.
- GL_BLUE_BITS
- params returns one value, the number of blue bitplanes in each
color buffer.
- GL_BLUE_SCALE
- params returns one value, the blue scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer.
- GL_CLIENT_ATTRIB_STACK_DEPTH
- params returns one value indicating the depth of the attribute
stack. The initial value is 0. See glPushClientAttrib.
- GL_CLIP_PLANEi
- params returns a single boolean value indicating whether the
specified clipping plane is enabled. The initial value is GL_FALSE.
See glClipPlane.
- GL_COLOR_ARRAY
- params returns a single boolean value indicating whether the color
array is enabled. The initial value is GL_FALSE. See
glColorPointer.
- GL_COLOR_ARRAY_SIZE
- params returns one value, the number of components per color in the
color array. The initial value is 4. See glColorPointer.
- GL_COLOR_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive
colors in the color array. The initial value is 0. See
glColorPointer.
- GL_COLOR_ARRAY_TYPE
- params returns one value, the data type of each component in the
color array. The initial value is GL_FLOAT. See
glColorPointer.
- GL_COLOR_CLEAR_VALUE
- params returns four values: the red, green, blue, and alpha values
used to clear the color buffers. Integer values, if requested, are
linearly mapped from the internal floating-point representation such that
1.0 returns the most positive representable integer value, and -1.0
returns the most negative representable integer value. The initial value
is (0, 0, 0, 0). See glClearColor.
- GL_COLOR_LOGIC_OP
- params returns a single boolean value indicating whether a
fragment's RGBA color values are merged into the framebuffer using a
logical operation. The initial value is GL_FALSE. See
glLogicOp.
- GL_COLOR_MATERIAL
- params returns a single boolean value indicating whether one or
more material parameters are tracking the current color. The initial value
is GL_FALSE. See glColorMaterial.
- GL_COLOR_MATERIAL_FACE
- params returns one value, a symbolic constant indicating which
materials have a parameter that is tracking the current color. The initial
value is GL_FRONT_AND_BACK. See glColorMaterial.
- GL_COLOR_MATERIAL_PARAMETER
- params returns one value, a symbolic constant indicating which
material parameters are tracking the current color. The initial value is
GL_AMBIENT_AND_DIFFUSE. See glColorMaterial.
- GL_COLOR_WRITEMASK
- params returns four boolean values: the red, green, blue, and alpha
write enables for the color buffers. The initial value is (GL_TRUE,
GL_TRUE, GL_TRUE, GL_TRUE). See
glColorMask.
- GL_CULL_FACE
- params returns a single boolean value indicating whether polygon
culling is enabled. The initial value is GL_FALSE. See
glCullFace.
- GL_CULL_FACE_MODE
- params returns one value, a symbolic constant indicating which
polygon faces are to be culled. The initial value is GL_BACK. See
glCullFace.
- GL_CURRENT_COLOR
- params returns four values: the red, green, blue, and alpha values
of the current color. Integer values, if requested, are linearly mapped
from the internal floating-point representation such that 1.0 returns the
most positive representable integer value, and -1.0 returns the most
negative representable integer value. See glColor. The initial
value is (1, 1, 1, 1).
- GL_CURRENT_INDEX
- params returns one value, the current color index. The initial
value is 1. See glIndex.
- GL_CURRENT_NORMAL
- params returns three values: the x, y, and z
values of the current normal. Integer values, if requested, are linearly
mapped from the internal floating-point representation such that 1.0
returns the most positive representable integer value, and -1.0 returns
the most negative representable integer value. The initial value is (0, 0,
1). See glNormal.
- GL_CURRENT_RASTER_COLOR
- params returns four values: the red, green, blue, and alpha values
of the current raster position. Integer values, if requested, are linearly
mapped from the internal floating-point representation such that 1.0
returns the most positive representable integer value, and -1.0 returns
the most negative representable integer value. The initial value is (1, 1,
1, 1). See glRasterPos.
- GL_CURRENT_RASTER_DISTANCE
- params returns one value, the distance from the eye to the current
raster position. The initial value is 0. See glRasterPos.
- GL_CURRENT_RASTER_INDEX
- params returns one value, the color index of the current raster
position. The initial value is 1. See glRasterPos.
- GL_CURRENT_RASTER_POSITION
- params returns four values: the x, y, z, and
w components of the current raster position. x, y,
and z are in window coordinates, and w is in clip
coordinates. The initial value is (0, 0, 0, 1). See
glRasterPos.
- GL_CURRENT_RASTER_POSITION_VALID
- params returns a single boolean value indicating whether the
current raster position is valid. The initial value is GL_TRUE. See
glRasterPos.
- GL_CURRENT_RASTER_TEXTURE_COORDS
- params returns four values: the s, t, r, and
q current raster texture coordinates. The initial value is (0, 0,
0, 1). See glRasterPos and glTexCoord.
- GL_CURRENT_TEXTURE_COORDS
- params returns four values: the s, t, r, and
q current texture coordinates. The initial value is (0, 0, 0, 1).
See glTexCoord.
- GL_DEPTH_BIAS
- params returns one value, the depth bias factor used during pixel
transfers. The initial value is 0. See glPixelTransfer.
- GL_DEPTH_BITS
- params returns one value, the number of bitplanes in the depth
buffer.
- GL_DEPTH_CLEAR_VALUE
- params returns one value, the value that is used to clear the depth
buffer. Integer values, if requested, are linearly mapped from the
internal floating-point representation such that 1.0 returns the most
positive representable integer value, and -1.0 returns the most negative
representable integer value. The initial value is 1. See
glClearDepth.
- GL_DEPTH_FUNC
- params returns one value, the symbolic constant that indicates the
depth comparison function. The initial value is GL_LESS. See
glDepthFunc.
- GL_DEPTH_RANGE
- params returns two values: the near and far mapping limits for the
depth buffer. Integer values, if requested, are linearly mapped from the
internal floating-point representation such that 1.0 returns the most
positive representable integer value, and -1.0 returns the most negative
representable integer value. The initial value is (0, 1). See
glDepthRange.
- GL_DEPTH_SCALE
- params returns one value, the depth scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer.
- GL_DEPTH_TEST
- params returns a single boolean value indicating whether depth
testing of fragments is enabled. The initial value is GL_FALSE. See
glDepthFunc and glDepthRange.
- GL_DEPTH_WRITEMASK
- params returns a single boolean value indicating if the depth
buffer is enabled for writing. The initial value is GL_TRUE. See
glDepthMask.
- GL_DITHER
- params returns a single boolean value indicating whether dithering
of fragment colors and indices is enabled. The initial value is
GL_TRUE.
- GL_DOUBLEBUFFER
- params returns a single boolean value indicating whether double
buffering is supported.
- GL_DRAW_BUFFER
- params returns one value, a symbolic constant indicating which
buffers are being drawn to. See glDrawBuffer. The initial value is
GL_BACK if there are back buffers, otherwise it is
GL_FRONT.
- GL_EDGE_FLAG
- params returns a single boolean value indicating whether the
current edge flag is GL_TRUE or GL_FALSE. The initial value
is GL_TRUE. See glEdgeFlag.
- GL_EDGE_FLAG_ARRAY
- params returns a single boolean value indicating whether the edge
flag array is enabled. The initial value is GL_FALSE. See
glEdgeFlagPointer.
- GL_EDGE_FLAG_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive edge
flags in the edge flag array. The initial value is 0. See
glEdgeFlagPointer.
- GL_FOG
- params returns a single boolean value indicating whether fogging is
enabled. The initial value is GL_FALSE. See glFog.
- GL_FOG_COLOR
- params returns four values: the red, green, blue, and alpha
components of the fog color. Integer values, if requested, are linearly
mapped from the internal floating-point representation such that 1.0
returns the most positive representable integer value, and -1.0 returns
the most negative representable integer value. The initial value is (0, 0,
0, 0). See glFog.
- GL_FOG_DENSITY
- params returns one value, the fog density parameter. The initial
value is 1. See glFog.
- GL_FOG_END
- params returns one value, the end factor for the linear fog
equation. The initial value is 1. See glFog.
- GL_FOG_HINT
- params returns one value, a symbolic constant indicating the mode
of the fog hint. The initial value is GL_DONT_CARE. See
glHint.
- GL_FOG_INDEX
- params returns one value, the fog color index. The initial value is
0. See glFog.
- GL_FOG_MODE
- params returns one value, a symbolic constant indicating which fog
equation is selected. The initial value is GL_EXP. See
glFog.
- GL_FOG_START
- params returns one value, the start factor for the linear fog
equation. The initial value is 0. See glFog.
- GL_FRONT_FACE
- params returns one value, a symbolic constant indicating whether
clockwise or counterclockwise polygon winding is treated as front-facing.
The initial value is GL_CCW. See glFrontFace.
- GL_GREEN_BIAS
- params returns one value, the green bias factor used during pixel
transfers. The initial value is 0.
- GL_GREEN_BITS
- params returns one value, the number of green bitplanes in each
color buffer.
- GL_GREEN_SCALE
- params returns one value, the green scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer.
- GL_INDEX_ARRAY
- params returns a single boolean value indicating whether the color
index array is enabled. The initial value is GL_FALSE. See
glIndexPointer.
- GL_INDEX_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive color
indexes in the color index array. The initial value is 0. See
glIndexPointer.
- GL_INDEX_ARRAY_TYPE
- params returns one value, the data type of indexes in the color
index array. The initial value is GL_FLOAT. See
glIndexPointer.
- GL_INDEX_BITS
- params returns one value, the number of bitplanes in each color
index buffer.
- GL_INDEX_CLEAR_VALUE
- params returns one value, the color index used to clear the color
index buffers. The initial value is 0. See glClearIndex.
- GL_INDEX_LOGIC_OP
- params returns a single boolean value indicating whether a
fragment's index values are merged into the framebuffer using a logical
operation. The initial value is GL_FALSE. See
glLogicOp.
- GL_INDEX_MODE
- params returns a single boolean value indicating whether the GL is
in color index mode (GL_TRUE) or RGBA mode (GL_FALSE).
- GL_INDEX_OFFSET
- params returns one value, the offset added to color and stencil
indices during pixel transfers. The initial value is 0. See
glPixelTransfer.
- GL_INDEX_SHIFT
- params returns one value, the amount that color and stencil indices
are shifted during pixel transfers. The initial value is 0. See
glPixelTransfer.
- GL_INDEX_WRITEMASK
- params returns one value, a mask indicating which bitplanes of each
color index buffer can be written. The initial value is all 1's. See
glIndexMask.
- GL_LIGHTi
- params returns a single boolean value indicating whether the
specified light is enabled. The initial value is GL_FALSE. See
glLight and glLightModel.
- GL_LIGHTING
- params returns a single boolean value indicating whether lighting
is enabled. The initial value is GL_FALSE. See
glLightModel.
- GL_LIGHT_MODEL_AMBIENT
- params returns four values: the red, green, blue, and alpha
components of the ambient intensity of the entire scene. Integer values,
if requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and -1.0 returns the most negative representable integer
value. The initial value is (0.2, 0.2, 0.2, 1.0). See
glLightModel.
- GL_LIGHT_MODEL_LOCAL_VIEWER
- params returns a single boolean value indicating whether specular
reflection calculations treat the viewer as being local to the scene. The
initial value is GL_FALSE. See glLightModel.
- GL_LIGHT_MODEL_TWO_SIDE
- params returns a single boolean value indicating whether separate
materials are used to compute lighting for front- and back-facing
polygons. The initial value is GL_FALSE. See
glLightModel.
- GL_LINE_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of lines is enabled. The initial value is GL_FALSE.
See glLineWidth.
- GL_LINE_SMOOTH_HINT
- params returns one value, a symbolic constant indicating the mode
of the line antialiasing hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_LINE_STIPPLE
- params returns a single boolean value indicating whether stippling
of lines is enabled. The initial value is GL_FALSE. See
glLineStipple.
- GL_LINE_STIPPLE_PATTERN
- params returns one value, the 16-bit line stipple pattern. The
initial value is all 1's. See glLineStipple.
- GL_LINE_STIPPLE_REPEAT
- params returns one value, the line stipple repeat factor. The
initial value is 1. See glLineStipple.
- GL_LINE_WIDTH
- params returns one value, the line width as specified with
glLineWidth. The initial value is 1.
- GL_LINE_WIDTH_GRANULARITY
- params returns one value, the width difference between adjacent
supported widths for antialiased lines. See glLineWidth.
- GL_LINE_WIDTH_RANGE
- params returns two values: the smallest and largest supported
widths for antialiased lines. See glLineWidth.
- GL_LIST_BASE
- params returns one value, the base offset added to all names in
arrays presented to glCallLists. The initial value is 0. See
glListBase.
- GL_LIST_INDEX
- params returns one value, the name of the display list currently
under construction. 0 is returned if no display list is currently under
construction. The initial value is 0. See glNewList.
- GL_LIST_MODE
- params returns one value, a symbolic constant indicating the
construction mode of the display list currently under construction. The
initial value is 0. See glNewList.
- GL_LOGIC_OP_MODE
- params returns one value, a symbolic constant indicating the
selected logic operation mode. The initial value is GL_COPY. See
glLogicOp.
- GL_MAP1_COLOR_4
- params returns a single boolean value indicating whether 1D
evaluation generates colors. The initial value is GL_FALSE. See
glMap1.
- GL_MAP1_GRID_DOMAIN
- params returns two values: the endpoints of the 1D map's grid
domain. The initial value is (0, 1). See glMapGrid.
- GL_MAP1_GRID_SEGMENTS
- params returns one value, the number of partitions in the 1D map's
grid domain. The initial value is 1. See glMapGrid.
- GL_MAP1_INDEX
- params returns a single boolean value indicating whether 1D
evaluation generates color indices. The initial value is GL_FALSE.
See glMap1.
- GL_MAP1_NORMAL
- params returns a single boolean value indicating whether 1D
evaluation generates normals. The initial value is GL_FALSE. See
glMap1.
- GL_MAP1_TEXTURE_COORD_1
- params returns a single boolean value indicating whether 1D
evaluation generates 1D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_2
- params returns a single boolean value indicating whether 1D
evaluation generates 2D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_3
- params returns a single boolean value indicating whether 1D
evaluation generates 3D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_4
- params returns a single boolean value indicating whether 1D
evaluation generates 4D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_VERTEX_3
- params returns a single boolean value indicating whether 1D
evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_VERTEX_4
- params returns a single boolean value indicating whether 1D
evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP2_COLOR_4
- params returns a single boolean value indicating whether 2D
evaluation generates colors. The initial value is GL_FALSE. See
glMap2.
- GL_MAP2_GRID_DOMAIN
- params returns four values: the endpoints of the 2D map's
and
grid domains. The initial value is (0,1; 0,1). See glMapGrid.
- GL_MAP2_GRID_SEGMENTS
- params returns two values: the number of partitions in the 2D map's
and
grid domains. The initial value is (1,1). See glMapGrid.
- GL_MAP2_INDEX
- params returns a single boolean value indicating whether 2D
evaluation generates color indices. The initial value is GL_FALSE.
See glMap2.
- GL_MAP2_NORMAL
- params returns a single boolean value indicating whether 2D
evaluation generates normals. The initial value is GL_FALSE. See
glMap2.
- GL_MAP2_TEXTURE_COORD_1
- params returns a single boolean value indicating whether 2D
evaluation generates 1D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_2
- params returns a single boolean value indicating whether 2D
evaluation generates 2D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_3
- params returns a single boolean value indicating whether 2D
evaluation generates 3D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_4
- params returns a single boolean value indicating whether 2D
evaluation generates 4D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_VERTEX_3
- params returns a single boolean value indicating whether 2D
evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_VERTEX_4
- params returns a single boolean value indicating whether 2D
evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP_COLOR
- params returns a single boolean value indicating if colors and
color indices are to be replaced by table lookup during pixel transfers.
The initial value is GL_FALSE. See glPixelTransfer.
- GL_MAP_STENCIL
- params returns a single boolean value indicating if stencil indices
are to be replaced by table lookup during pixel transfers. The initial
value is GL_FALSE. See glPixelTransfer.
- GL_MATRIX_MODE
- params returns one value, a symbolic constant indicating which
matrix stack is currently the target of all matrix operations. The initial
value is GL_MODELVIEW. See glMatrixMode.
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- params returns one value indicating the maximum supported depth of
the client attribute stack. See glPushClientAttrib.
- GL_MAX_ATTRIB_STACK_DEPTH
- params returns one value, the maximum supported depth of the
attribute stack. The value must be at least 16. See
glPushAttrib.
- GL_MAX_CLIP_PLANES
- params returns one value, the maximum number of application-defined
clipping planes. The value must be at least 6. See
glClipPlane.
- GL_MAX_EVAL_ORDER
- params returns one value, the maximum equation order supported by
1D and 2D evaluators. The value must be at least 8. See glMap1 and
glMap2.
- GL_MAX_LIGHTS
- params returns one value, the maximum number of lights. The value
must be at least 8. See glLight.
- GL_MAX_LIST_NESTING
- params returns one value, the maximum recursion depth allowed
during display-list traversal. The value must be at least 64. See
glCallList.
- GL_MAX_MODELVIEW_STACK_DEPTH
- params returns one value, the maximum supported depth of the
modelview matrix stack. The value must be at least 32. See
glPushMatrix.
- GL_MAX_NAME_STACK_DEPTH
- params returns one value, the maximum supported depth of the
selection name stack. The value must be at least 64. See
glPushName.
- GL_MAX_PIXEL_MAP_TABLE
- params returns one value, the maximum supported size of a
glPixelMap lookup table. The value must be at least 32. See
glPixelMap.
- GL_MAX_PROJECTION_STACK_DEPTH
- params returns one value, the maximum supported depth of the
projection matrix stack. The value must be at least 2. See
glPushMatrix.
- GL_MAX_TEXTURE_SIZE
- params returns one value. The value gives a rough estimate of the
largest texture that the GL can handle. If the GL version is 1.1 or
greater, use GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D to
determine if a texture is too large. See glTexImage1D and
glTexImage2D.
- GL_MAX_TEXTURE_STACK_DEPTH
- params returns one value, the maximum supported depth of the
texture matrix stack. The value must be at least 2. See
glPushMatrix.
- GL_MAX_VIEWPORT_DIMS
- params returns two values: the maximum supported width and height
of the viewport. These must be at least as large as the visible dimensions
of the display being rendered to. See glViewport.
- GL_MODELVIEW_MATRIX
- params returns sixteen values: the modelview matrix on the top of
the modelview matrix stack. Initially this matrix is the identity matrix.
See glPushMatrix.
- GL_MODELVIEW_STACK_DEPTH
- params returns one value, the number of matrices on the modelview
matrix stack. The initial value is 1. See glPushMatrix.
- GL_NAME_STACK_DEPTH
- params returns one value, the number of names on the selection name
stack. The initial value is 0. See glPushName.
- GL_NORMAL_ARRAY
- params returns a single boolean value, indicating whether the
normal array is enabled. The initial value is GL_FALSE. See
glNormalPointer.
- GL_NORMAL_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive
normals in the normal array. The initial value is 0. See
glNormalPointer.
- GL_NORMAL_ARRAY_TYPE
- params returns one value, the data type of each coordinate in the
normal array. The initial value is GL_FLOAT. See
glNormalPointer.
- GL_NORMALIZE
- params returns a single boolean value indicating whether normals
are automatically scaled to unit length after they have been transformed
to eye coordinates. The initial value is GL_FALSE. See
glNormal.
- GL_PACK_ALIGNMENT
- params returns one value, the byte alignment used for writing pixel
data to memory. The initial value is 4. See glPixelStore.
- GL_PACK_LSB_FIRST
- params returns a single boolean value indicating whether single-bit
pixels being written to memory are written first to the least significant
bit of each unsigned byte. The initial value is GL_FALSE. See
glPixelStore.
- GL_PACK_ROW_LENGTH
- params returns one value, the row length used for writing pixel
data to memory. The initial value is 0. See glPixelStore.
- GL_PACK_SKIP_PIXELS
- params returns one value, the number of pixel locations skipped
before the first pixel is written into memory. The initial value is 0. See
glPixelStore.
- GL_PACK_SKIP_ROWS
- params returns one value, the number of rows of pixel locations
skipped before the first pixel is written into memory. The initial value
is 0. See glPixelStore.
- GL_PACK_SWAP_BYTES
- params returns a single boolean value indicating whether the bytes
of two-byte and four-byte pixel indices and components are swapped before
being written to memory. The initial value is GL_FALSE. See
glPixelStore.
- GL_PERSPECTIVE_CORRECTION_HINT
- params returns one value, a symbolic constant indicating the mode
of the perspective correction hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_PIXEL_MAP_A_TO_A_SIZE
- params returns one value, the size of the alpha-to-alpha pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_B_TO_B_SIZE
- params returns one value, the size of the blue-to-blue pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_G_TO_G_SIZE
- params returns one value, the size of the green-to-green pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_A_SIZE
- params returns one value, the size of the index-to-alpha pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_B_SIZE
- params returns one value, the size of the index-to-blue pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_G_SIZE
- params returns one value, the size of the index-to-green pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_I_SIZE
- params returns one value, the size of the index-to-index pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_R_SIZE
- params returns one value, the size of the index-to-red pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_R_TO_R_SIZE
- params returns one value, the size of the red-to-red pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_S_TO_S_SIZE
- params returns one value, the size of the stencil-to-stencil pixel
translation table. The initial value is 1. See glPixelMap.
- GL_POINT_SIZE
- params returns one value, the point size as specified by
glPointSize. The initial value is 1.
- GL_POINT_SIZE_GRANULARITY
- params returns one value, the size difference between adjacent
supported sizes for antialiased points. See glPointSize.
- GL_POINT_SIZE_RANGE
- params returns two values: the smallest and largest supported sizes
for antialiased points. The smallest size must be at most 1, and the
largest size must be at least 1. See glPointSize.
- GL_POINT_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of points is enabled. The initial value is GL_FALSE.
See glPointSize.
- GL_POINT_SMOOTH_HINT
- params returns one value, a symbolic constant indicating the mode
of the point antialiasing hint. The initial value is GL_DONT_CARE.
See glHint.
- GL_POLYGON_MODE
- params returns two values: symbolic constants indicating whether
front-facing and back-facing polygons are rasterized as points, lines, or
filled polygons. The initial value is GL_FILL. See
glPolygonMode.
- GL_POLYGON_OFFSET_FACTOR
- params returns one value, the scaling factor used to determine the
variable offset that is added to the depth value of each fragment
generated when a polygon is rasterized. The initial value is 0. See
glPolygonOffset.
- GL_POLYGON_OFFSET_UNITS
- params returns one value. This value is multiplied by an
implementation-specific value and then added to the depth value of each
fragment generated when a polygon is rasterized. The initial value is 0.
See glPolygonOffset.
- GL_POLYGON_OFFSET_FILL
- params returns a single boolean value indicating whether polygon
offset is enabled for polygons in fill mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_OFFSET_LINE
- params returns a single boolean value indicating whether polygon
offset is enabled for polygons in line mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_OFFSET_POINT
- params returns a single boolean value indicating whether polygon
offset is enabled for polygons in point mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of polygons is enabled. The initial value is GL_FALSE.
See glPolygonMode.
- GL_POLYGON_SMOOTH_HINT
- params returns one value, a symbolic constant indicating the mode
of the polygon antialiasing hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_POLYGON_STIPPLE
- params returns a single boolean value indicating whether polygon
stippling is enabled. The initial value is GL_FALSE. See
glPolygonStipple.
- GL_PROJECTION_MATRIX
- params returns sixteen values: the projection matrix on the top of
the projection matrix stack. Initially this matrix is the identity matrix.
See glPushMatrix.
- GL_PROJECTION_STACK_DEPTH
- params returns one value, the number of matrices on the projection
matrix stack. The initial value is 1. See glPushMatrix.
- GL_READ_BUFFER
- params returns one value, a symbolic constant indicating which
color buffer is selected for reading. The initial value is GL_BACK
if there is a back buffer, otherwise it is GL_FRONT. See
glReadPixels and glAccum.
- GL_RED_BIAS
- params returns one value, the red bias factor used during pixel
transfers. The initial value is 0.
- GL_RED_BITS
- params returns one value, the number of red bitplanes in each color
buffer.
- GL_RED_SCALE
- params returns one value, the red scale factor used during pixel
transfers. The initial value is 1. See glPixelTransfer.
- GL_RENDER_MODE
- params returns one value, a symbolic constant indicating whether
the GL is in render, select, or feedback mode. The initial value is
GL_RENDER. See glRenderMode.
- GL_RGBA_MODE
- params returns a single boolean value indicating whether the GL is
in RGBA mode (true) or color index mode (false). See glColor.
- GL_SCISSOR_BOX
- params returns four values: the
and
window coordinates of the scissor box, followed by its width and height.
Initially the
and
window coordinates are both 0 and the width and height are set to the size
of the window. See glScissor.
- GL_SCISSOR_TEST
- params returns a single boolean value indicating whether scissoring
is enabled. The initial value is GL_FALSE. See
glScissor.
- GL_SHADE_MODEL
- params returns one value, a symbolic constant indicating whether
the shading mode is flat or smooth. The initial value is GL_SMOOTH.
See glShadeModel.
- GL_STENCIL_BITS
- params returns one value, the number of bitplanes in the stencil
buffer.
- GL_STENCIL_CLEAR_VALUE
- params returns one value, the index to which the stencil bitplanes
are cleared. The initial value is 0. See glClearStencil.
- GL_STENCIL_FAIL
- params returns one value, a symbolic constant indicating what
action is taken when the stencil test fails. The initial value is
GL_KEEP. See glStencilOp.
- GL_STENCIL_FUNC
- params returns one value, a symbolic constant indicating what
function is used to compare the stencil reference value with the stencil
buffer value. The initial value is GL_ALWAYS. See
glStencilFunc.
- GL_STENCIL_PASS_DEPTH_FAIL
- params returns one value, a symbolic constant indicating what
action is taken when the stencil test passes, but the depth test fails.
The initial value is GL_KEEP. See glStencilOp.
- GL_STENCIL_PASS_DEPTH_PASS
- params returns one value, a symbolic constant indicating what
action is taken when the stencil test passes and the depth test passes.
The initial value is GL_KEEP. See glStencilOp.
- GL_STENCIL_REF
- params returns one value, the reference value that is compared with
the contents of the stencil buffer. The initial value is 0. See
glStencilFunc.
- GL_STENCIL_TEST
- params returns a single boolean value indicating whether stencil
testing of fragments is enabled. The initial value is GL_FALSE. See
glStencilFunc and glStencilOp.
- GL_STENCIL_VALUE_MASK
- params returns one value, the mask that is used to mask both the
stencil reference value and the stencil buffer value before they are
compared. The initial value is all 1's. See glStencilFunc.
- GL_STENCIL_WRITEMASK
- params returns one value, the mask that controls writing of the
stencil bitplanes. The initial value is all 1's. See
glStencilMask.
- GL_STEREO
- params returns a single boolean value indicating whether stereo
buffers (left and right) are supported.
- GL_SUBPIXEL_BITS
- params returns one value, an estimate of the number of bits of
subpixel resolution that are used to position rasterized geometry in
window coordinates. The initial value is 4.
- GL_TEXTURE_1D
- params returns a single boolean value indicating whether 1D texture
mapping is enabled. The initial value is GL_FALSE. See
glTexImage1D.
- GL_TEXTURE_1D_BINDING
- params returns a single value, the name of the texture currently
bound to the target GL_TEXTURE_1D. The initial value is 0. See
glBindTexture.
- GL_TEXTURE_2D
- params returns a single boolean value indicating whether 2D texture
mapping is enabled. The initial value is GL_FALSE. See
glTexImage2D.
- GL_TEXTURE_2D_BINDING
- params returns a single value, the name of the texture currently
bound to the target GL_TEXTURE_2D. The initial value is 0. See
glBindTexture.
- GL_TEXTURE_COORD_ARRAY
- params returns a single boolean value indicating whether the
texture coordinate array is enabled. The initial value is GL_FALSE.
See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_SIZE
- params returns one value, the number of coordinates per element in
the texture coordinate array. The initial value is 4. See
glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive
elements in the texture coordinate array. The initial value is 0. See
glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_TYPE
- params returns one value, the data type of the coordinates in the
texture coordinate array. The initial value is GL_FLOAT. See
glTexCoordPointer.
- GL_TEXTURE_GEN_Q
- params returns a single boolean value indicating whether automatic
generation of the q texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_R
- params returns a single boolean value indicating whether automatic
generation of the r texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_S
- params returns a single boolean value indicating whether automatic
generation of the S texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_T
- params returns a single boolean value indicating whether automatic
generation of the T texture coordinate is enabled. The initial value is
GL_FALSE. See glTexGen.
- GL_TEXTURE_MATRIX
- params returns sixteen values: the texture matrix on the top of the
texture matrix stack. Initially this matrix is the identity matrix. See
glPushMatrix.
- GL_TEXTURE_STACK_DEPTH
- params returns one value, the number of matrices on the texture
matrix stack. The initial value is 1. See glPushMatrix.
- GL_UNPACK_ALIGNMENT
- params returns one value, the byte alignment used for reading pixel
data from memory. The initial value is 4. See glPixelStore.
- GL_UNPACK_LSB_FIRST
- params returns a single boolean value indicating whether single-bit
pixels being read from memory are read first from the least significant
bit of each unsigned byte. The initial value is GL_FALSE. See
glPixelStore.
- GL_UNPACK_ROW_LENGTH
- params returns one value, the row length used for reading pixel
data from memory. The initial value is 0. See glPixelStore.
- GL_UNPACK_SKIP_PIXELS
- params returns one value, the number of pixel locations skipped
before the first pixel is read from memory. The initial value is 0. See
glPixelStore.
- GL_UNPACK_SKIP_ROWS
- params returns one value, the number of rows of pixel locations
skipped before the first pixel is read from memory. The initial value is
0. See glPixelStore.
- GL_UNPACK_SWAP_BYTES
- params returns a single boolean value indicating whether the bytes
of two-byte and four-byte pixel indices and components are swapped after
being read from memory. The initial value is GL_FALSE. See
glPixelStore.
- GL_VERTEX_ARRAY
- params returns a single boolean value indicating whether the vertex
array is enabled. The initial value is GL_FALSE. See
glVertexPointer.
- GL_VERTEX_ARRAY_SIZE
- params returns one value, the number of coordinates per vertex in
the vertex array. The initial value is 4. See glVertexPointer.
- GL_VERTEX_ARRAY_STRIDE
- params returns one value, the byte offset between consecutive
vertexes in the vertex array. The initial value is 0. See
glVertexPointer.
- GL_VERTEX_ARRAY_TYPE
- params returns one value, the data type of each coordinate in the
vertex array. The initial value is GL_FLOAT. See
glVertexPointer.
- GL_VIEWPORT
- params returns four values: the
and
window coordinates of the viewport, followed by its width and height.
Initially the
and
window coordinates are both set to 0, and the width and height are set to
the width and height of the window into which the GL will do its
rendering. See glViewport.
- GL_ZOOM_X
- params returns one value, the
pixel zoom factor. The initial value is 1. See glPixelZoom.
- GL_ZOOM_Y
- params returns one value, the
pixel zoom factor. The initial value is 1. See glPixelZoom.
Many of the boolean parameters can also be queried more easily
using glIsEnabled.
GL_COLOR_LOGIC_OP, GL_COLOR_ARRAY, GL_COLOR_ARRAY_SIZE,
GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE,
GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_STRIDE,
GL_INDEX_ARRAY, GL_INDEX_ARRAY_STRIDE,
GL_INDEX_ARRAY_TYPE, GL_INDEX_LOGIC_OP, GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE,
GL_POLYGON_OFFSET_UNITS, GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE,
GL_POLYGON_OFFSET_POINT, GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE,
GL_TEXTURE_COORD_ARRAY_TYPE, GL_VERTEX_ARRAY,
GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, and
GL_VERTEX_ARRAY_TYPE are available only if the GL version is 1.1 or
greater.
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glGet is
executed between the execution of glBegin and the corresponding
execution of glEnd.
glGetClipPlane, glGetError, glGetLight, glGetMap,
glGetMaterial, glGetPixelMap, glGetPointerv,
glGetPolygonStipple, glGetString, glGetTexEnv,
glGetTexGen, glGetTexImage, glGetTexLevelParameter,
glGetTexParameter, glIsEnabled
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