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GLGETMATERIAL() |
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GLGETMATERIAL() |
glGetMaterialfv, glGetMaterialiv - return material parameters
void glGetMaterialfv( GLenum face,
GLenum pname,
GLfloat *params )
void glGetMaterialiv( GLenum face,
GLenum pname,
GLint *params )
- face
- Specifies which of the two materials is being queried. GL_FRONT or
GL_BACK are accepted, representing the front and back materials,
respectively.
- pname
- Specifies the material parameter to return. GL_AMBIENT,
GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
GL_SHININESS, and GL_COLOR_INDEXES are accepted.
- params
- Returns the requested data.
glGetMaterial returns in params the value or values of parameter
pname of material face. Six parameters are defined:
- GL_AMBIENT
- params returns four integer or floating-point values representing
the ambient reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation such
that 1.0 maps to the most positive representable integer value, and -1.0
maps to the most negative representable integer value. If the internal
value is outside the range [-1, 1], the corresponding integer return value
is undefined. The initial value is (0.2, 0.2, 0.2, 1.0)
- GL_DIFFUSE
- params returns four integer or floating-point values representing
the diffuse reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation such
that 1.0 maps to the most positive representable integer value, and -1.0
maps to the most negative representable integer value. If the internal
value is outside the range [-1, 1], the corresponding integer return value
is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
- GL_SPECULAR
- params returns four integer or floating-point values representing
the specular reflectance of the material. Integer values, when requested,
are linearly mapped from the internal floating-point representation such
that 1.0 maps to the most positive representable integer value, and -1.0
maps to the most negative representable integer value. If the internal
value is outside the range [-1, 1], the corresponding integer return value
is undefined. The initial value is (0, 0, 0, 1).
- GL_EMISSION
- params returns four integer or floating-point values representing
the emitted light intensity of the material. Integer values, when
requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and -1.0 maps to the most negative representable integer
value. If the internal value is outside the range [-1, 1.0], the
corresponding integer return value is undefined. The initial value is (0,
0, 0, 1).
- GL_SHININESS
- params returns one integer or floating-point value representing the
specular exponent of the material. Integer values, when requested, are
computed by rounding the internal floating-point value to the nearest
integer value. The initial value is 0.
- GL_COLOR_INDEXES
- params returns three integer or floating-point values representing
the ambient, diffuse, and specular indices of the material. These indices
are used only for color index lighting. (All the other parameters are used
only for RGBA lighting.) Integer values, when requested, are computed by
rounding the internal floating-point values to the nearest integer
values.
If an error is generated, no change is made to the contents of params.
GL_INVALID_ENUM is generated if face or pname is not an
accepted value.
GL_INVALID_OPERATION is generated if glGetMaterial
is executed between the execution of glBegin and the corresponding
execution of glEnd.
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