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NAMEglInitNames - initialize the name stackC SPECIFICATIONvoid glInitNames( void )DESCRIPTIONThe name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. glInitNames causes the name stack to be initialized to its default empty state.The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored. ERRORSGL_INVALID_OPERATION is generated if glInitNames is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETSglGet with argument GL_NAME_STACK_DEPTHglGet with argument GL_MAX_NAME_STACK_DEPTH SEE ALSOglLoadName, glPushName, glRenderMode, glSelectBuffer Visit the GSP FreeBSD Man Page Interface. |