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Man Pages
GLMATRIXMODE() GLMATRIXMODE()

glMatrixMode - specify which matrix is the current matrix

void glMatrixMode( GLenum mode )

mode
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW.

glMatrixMode sets the current matrix mode. mode can assume one of three values:
GL_MODELVIEW
Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION
Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE
Applies subsequent matrix operations to the texture matrix stack.

To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.

glGet with argument GL_MATRIX_MODE

glLoadMatrix, glPushMatrix

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