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NAMEglOrtho - multiply the current matrix with an orthographic matrixC SPECIFICATIONvoid glOrtho( GLdouble left,GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) PARAMETERS
DESCRIPTIONglOrtho describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument:
where
Typically, the matrix mode is GL_PROJECTION, and (left, bottom, -zNear) and (right, top, -zNear) specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -zFar specifies the location of the far clipping plane. Both zNear and zFar can be either positive or negative. Use glPushMatrix and glPopMatrix to save and restore the current matrix stack. ERRORSGL_INVALID_OPERATION is generated if glOrtho is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETSglGet with argument GL_MATRIX_MODEglGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSOglFrustum, glMatrixMode, glMultMatrix, glPushMatrix, glViewport Visit the GSP FreeBSD Man Page Interface. |