glPassThrough - place a marker in the feedback buffer
void glPassThrough( GLfloat token )
- token
- Specifies a marker value to be placed in the feedback buffer following a
GL_PASS_THROUGH_TOKEN.
Feedback is a GL render mode. The mode is selected by calling
glRenderMode with GL_FEEDBACK. When the GL is in feedback mode,
no pixels are produced by rasterization. Instead, information about primitives
that would have been rasterized is fed back to the application using the GL.
See the glFeedbackBuffer reference page for a description of the
feedback buffer and the values in it.
glPassThrough inserts a user-defined marker in the feedback
buffer when it is executed in feedback mode. token is returned as if
it were a primitive; it is indicated with its own unique identifying value:
GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands
with respect to the specification of graphics primitives is maintained.
glPassThrough is ignored if the GL is not in feedback mode.
GL_INVALID_OPERATION is generated if glPassThrough is executed
between the execution of glBegin and the corresponding execution of
glEnd.
glGet with argument GL_RENDER_MODE
glFeedbackBuffer, glRenderMode