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GLPIXELSTORE() |
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GLPIXELSTORE() |
glPixelStoref, glPixelStorei - set pixel storage modes
void glPixelStoref( GLenum pname,
GLfloat param )
void glPixelStorei( GLenum pname,
GLint param )
- pname
- Specifies the symbolic name of the parameter to be set. Six values affect
the packing of pixel data into memory: GL_PACK_SWAP_BYTES,
GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH,
GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and
GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data
from memory: GL_UNPACK_SWAP_BYTES,
GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, and
GL_UNPACK_ALIGNMENT.
- param
- Specifies the value that pname is set to.
glPixelStore sets pixel storage modes that affect the operation of
subsequent glDrawPixels and glReadPixels as well as the
unpacking of polygon stipple patterns (see glPolygonStipple), bitmaps
(see glBitmap), and texture patterns (see glTexImage1D,
glTexImage2D, glTexSubImage1D, and glTexSubImage2D).
pname is a symbolic constant indicating the parameter to be
set, and param is the new value. Six of the twelve storage parameters
affect how pixel data is returned to client memory, and are therefore
significant only for glReadPixels commands. They are as follows:
- GL_PACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components,
color indices, or stencil indices is reversed. That is, if a four-byte
component consists of bytes
,
,
,
, it is stored in memory as
,
,
,
if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES has no
effect on the memory order of components within a pixel, only on the order
of bytes within components or indices. For example, the three components
of a GL_RGB format pixel are always stored with red first, green
second, and blue third, regardless of the value of
GL_PACK_SWAP_BYTES.
- GL_PACK_LSB_FIRST
- If true, bits are ordered within a byte from least significant to most
significant; otherwise, the first bit in each byte is the most significant
one. This parameter is significant for bitmap data only.
- GL_PACK_ROW_LENGTH
- If greater than 0, GL_PACK_ROW_LENGTH defines the number of pixels
in a row. If the first pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where
is the number of components or indices in a pixel,
is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is
greater than 0, the
argument to the pixel routine otherwise),
is the value of GL_PACK_ALIGNMENT, and
is the size, in bytes, of a single component (if
, then it is as if
). In the case of 1-bit values, the location of the next row is obtained
by skipping
components or indices.
- The word component in this description refers to the nonindex
values red, green, blue, alpha, and depth. Storage format GL_RGB,
for example, has three components per pixel: first red, then green, and
finally blue.
- GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS
- These values are provided as a convenience to the programmer; they provide
no functionality that cannot be duplicated simply by incrementing the
pointer passed to glReadPixels. Setting GL_PACK_SKIP_PIXELS
to
is equivalent to incrementing the pointer by
components or indices, where
is the number of components or indices in each pixel. Setting
GL_PACK_SKIP_ROWS to
is equivalent to incrementing the pointer by
components or indices, where
is the number of components or indices per row, as just computed in the
GL_PACK_ROW_LENGTH section.
- GL_PACK_ALIGNMENT
- Specifies the alignment requirements for the start of each pixel row in
memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to
even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word
boundaries).
The other six of the twelve storage parameters affect how pixel
data is read from client memory. These values are significant for
glDrawPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, glTexSubImage2D, glBitmap, and
glPolygonStipple. They are as follows:
- GL_UNPACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components,
color indices, or stencil indices is reversed. That is, if a four-byte
component consists of bytes
,
,
,
, it is taken from memory as
,
,
,
if GL_UNPACK_SWAP_BYTES is true. GL_UNPACK_SWAP_BYTES has no
effect on the memory order of components within a pixel, only on the order
of bytes within components or indices. For example, the three components
of a GL_RGB format pixel are always stored with red first, green
second, and blue third, regardless of the value of
GL_UNPACK_SWAP_BYTES.
- GL_UNPACK_LSB_FIRST
- If true, bits are ordered within a byte from least significant to most
significant; otherwise, the first bit in each byte is the most significant
one. This is relevant only for bitmap data.
- GL_UNPACK_ROW_LENGTH
- If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of
pixels in a row. If the first pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where
is the number of components or indices in a pixel,
is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is
greater than 0, the
argument to the pixel routine otherwise),
is the value of GL_UNPACK_ALIGNMENT, and
is the size, in bytes, of a single component (if
, then it is as if
). In the case of 1-bit values, the location of the next row is obtained
by skipping
components or indices.
- The word component in this description refers to the nonindex
values red, green, blue, alpha, and depth. Storage format GL_RGB,
for example, has three components per pixel: first red, then green, and
finally blue.
- GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
- These values are provided as a convenience to the programmer; they provide
no functionality that cannot be duplicated by incrementing the pointer
passed to glDrawPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, glTexSubImage2D, glBitmap, or
glPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to
is equivalent to incrementing the pointer by
components or indices, where
is the number of components or indices in each pixel. Setting
GL_UNPACK_SKIP_ROWS to
is equivalent to incrementing the pointer by
components or indices, where
is the number of components or indices per row, as just computed in the
GL_UNPACK_ROW_LENGTH section.
- GL_UNPACK_ALIGNMENT
- Specifies the alignment requirements for the start of each pixel row in
memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to
even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word
boundaries).
The following table gives the type, initial value, and range of
valid values for each storage parameter that can be set with
glPixelStore.
pname |
type |
initial
value |
valid range |
GL_PACK_SWAP_BYTES |
boolean |
false |
true or false |
GL_PACK_LSB_FIRST |
boolean |
false |
true or false |
GL_PACK_ROW_LENGTH |
integer |
0 |
[0,∞) |
GL_PACK_SKIP_ROWS |
integer |
0 |
[0,∞) |
GL_PACK_SKIP_PIXELS |
integer |
0 |
[0,∞) |
GL_PACK_ALIGNMENT |
integer |
4 |
1, 2, 4, or 8 |
GL_UNPACK_SWAP_BYTES |
boolean |
false |
true or false |
GL_UNPACK_LSB_FIRST |
boolean |
false |
true or false |
GL_UNPACK_ROW_LENGTH |
integer |
0 |
[0,∞) |
GL_UNPACK_SKIP_ROWS |
integer |
0 |
[0,∞) |
GL_UNPACK_SKIP_PIXELS |
integer |
0 |
[0,∞) |
GL_UNPACK_ALIGNMENT |
integer |
4 |
1, 2, 4, or 8 |
glPixelStoref can be used to set any pixel store parameter.
If the parameter type is boolean, then if param is 0, the parameter
is false; otherwise it is set to true. If pname is a integer type
parameter, param is rounded to the nearest integer.
Likewise, glPixelStorei can also be used to set any of the
pixel store parameters. Boolean parameters are set to false if param
is 0 and true otherwise.
The pixel storage modes in effect when glDrawPixels, glReadPixels,
glTexImage1D, glTexImage2D, glTexSubImage1D,
glTexSubImage2D, glBitmap, or glPolygonStipple is placed
in a display list control the interpretation of memory data. The pixel storage
modes in effect when a display list is executed are not significant.
Pixel storage modes are client state and must be pushed and
restored using
glPushClientAttrib and glPopClientAttrib.
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_VALUE is generated if a negative row length,
pixel skip, or row skip value is specified, or if alignment is specified as
other than 1, 2, 4, or 8.
GL_INVALID_OPERATION is generated if glPixelStore is
executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_ALIGNMENT
glBitmap, glDrawPixels, glPixelMap, glPixelTransfer,
glPixelZoom,
glPolygonStipple, glPushClientAttrib, glReadPixels,
glTexImage1D, glTexImage2D, glTexSubImage1D,
glTexSubImage2D
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