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GLPIXELTRANSFER() |
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GLPIXELTRANSFER() |
glPixelTransferf, glPixelTransferi - set pixel transfer modes
void glPixelTransferf( GLenum pname,
GLfloat param )
void glPixelTransferi( GLenum pname,
GLint param )
- pname
- Specifies the symbolic name of the pixel transfer parameter to be set.
Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL,
GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE,
GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS,
GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE,
GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
- param
- Specifies the value that pname is set to.
glPixelTransfer sets pixel transfer modes that affect the operation of
subsequent glCopyPixels, glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glDrawPixels, glReadPixels,
glTexImage1D, glTexImage2D, glTexSubImage1D, and
glTexSubImage2D commands. The algorithms that are specified by pixel
transfer modes operate on pixels after they are read from the frame buffer
(glCopyPixels glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, and
glReadPixels), or unpacked from client memory (glDrawPixels,
glTexImage1D, glTexImage2D, glTexSubImage1D, and
glTexSubImage2D). Pixel transfer operations happen in the same order,
and in the same manner, regardless of the command that resulted in the pixel
operation. Pixel storage modes (see glPixelStore) control the unpacking
of pixels being read from client memory, and the packing of pixels being
written back into client memory.
Pixel transfer operations handle four fundamental pixel types:
color, color index, depth, and stencil.
Color pixels consist of four floating-point values with unspecified
mantissa and exponent sizes, scaled such that 0 represents zero intensity
and 1 represents full intensity. Color indices comprise a single
fixed-point value, with unspecified precision to the right of the binary
point. Depth pixels comprise a single floating-point value, with
unspecified mantissa and exponent sizes, scaled such that 0.0 represents the
minimum depth buffer value, and 1.0 represents the maximum depth buffer
value. Finally, stencil pixels comprise a single fixed-point value,
with unspecified precision to the right of the binary point.
The pixel transfer operations performed on the four basic pixel
types are as follows:
- Color
- Each of the four color components is multiplied by a scale factor, then
added to a bias factor. That is, the red component is multiplied by
GL_RED_SCALE, then added to GL_RED_BIAS; the green component
is multiplied by GL_GREEN_SCALE, then added to
GL_GREEN_BIAS; the blue component is multiplied by
GL_BLUE_SCALE, then added to GL_BLUE_BIAS; and the alpha
component is multiplied by GL_ALPHA_SCALE, then added to
GL_ALPHA_BIAS. After all four color components are scaled and
biased, each is clamped to the range [0,1]. All color, scale, and bias
values are specified with glPixelTransfer.
- If GL_MAP_COLOR is true, each color component is scaled by the size
of the corresponding color-to-color map, then replaced by the contents of
that map indexed by the scaled component. That is, the red component is
scaled by GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the contents
of GL_PIXEL_MAP_R_TO_R indexed by itself. The green component is
scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the contents
of GL_PIXEL_MAP_G_TO_G indexed by itself. The blue component is
scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then replaced by the contents
of GL_PIXEL_MAP_B_TO_B indexed by itself. And the alpha component
is scaled by GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the
contents of GL_PIXEL_MAP_A_TO_A indexed by itself. All components
taken from the maps are then clamped to the range [0,1].
GL_MAP_COLOR is specified with glPixelTransfer. The contents
of the various maps are specified with glPixelMap.
- Color index
- Each color index is shifted left by GL_INDEX_SHIFT bits; any bits
beyond the number of fraction bits carried by the fixed-point index are
filled with zeros. If GL_INDEX_SHIFT is negative, the shift is to
the right, again zero filled. Then GL_INDEX_OFFSET is added to the
index. GL_INDEX_SHIFT and GL_INDEX_OFFSET are specified with
glPixelTransfer.
- From this point, operation diverges depending on the required format of
the resulting pixels. If the resulting pixels are to be written to a color
index buffer, or if they are being read back to client memory in
GL_COLOR_INDEX format, the pixels continue to be treated as
indices. If GL_MAP_COLOR is true, each index is masked by
, where
is GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by the contents of
GL_PIXEL_MAP_I_TO_I indexed by the masked value.
GL_MAP_COLOR is specified with glPixelTransfer. The contents
of the index map is specified with glPixelMap.
- If the resulting pixels are to be written to an RGBA color buffer, or if
they are read back to client memory in a format other than
GL_COLOR_INDEX, the pixels are converted from indices to colors by
referencing the four maps GL_PIXEL_MAP_I_TO_R,
GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and
GL_PIXEL_MAP_I_TO_A. Before being dereferenced, the index is masked
by
, where
is GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
GL_PIXEL_MAP_I_TO_G_SIZE for the green map,
GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All components taken
from the maps are then clamped to the range [0,1]. The contents of the
four maps is specified with glPixelMap.
- Depth
- Each depth value is multiplied by GL_DEPTH_SCALE, added to
GL_DEPTH_BIAS, then clamped to the range [0,1].
- Stencil
- Each index is shifted GL_INDEX_SHIFT bits just as a color index is,
then added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is true,
each index is masked by
, where
is GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents of
GL_PIXEL_MAP_S_TO_S indexed by the masked value.
The following table gives the type, initial value, and range of
valid values for each of the pixel transfer parameters that are set with
glPixelTransfer.
pname |
type |
initial
value |
valid range |
GL_MAP_COLOR |
boolean |
false |
true/false |
GL_MAP_STENCIL |
boolean |
false |
true/false |
GL_INDEX_SHIFT |
integer |
0 |
(-∞,∞) |
GL_INDEX_OFFSET |
integer |
0 |
(-∞,∞) |
GL_RED_SCALE |
float |
1 |
(-∞,∞) |
GL_GREEN_SCALE |
float |
1 |
(-∞,∞) |
GL_BLUE_SCALE |
float |
1 |
(-∞,∞) |
GL_ALPHA_SCALE |
float |
1 |
(-∞,∞) |
GL_DEPTH_SCALE |
float |
1 |
(-∞,∞) |
GL_RED_BIAS |
float |
0 |
(-∞,∞) |
GL_GREEN_BIAS |
float |
0 |
(-∞,∞) |
GL_BLUE_BIAS |
float |
0 |
(-∞,∞) |
GL_ALPHA_BIAS |
float |
0 |
(-∞,∞) |
GL_DEPTH_BIAS |
float |
0 |
(-∞,∞) |
glPixelTransferf can be used to set any pixel transfer
parameter. If the parameter type is boolean, 0 implies false and any other
value implies true. If pname is an integer parameter, param is
rounded to the nearest integer.
Likewise, glPixelTransferi can be used to set any of the
pixel transfer parameters. Boolean parameters are set to false if
param is 0 and to true otherwise. param is converted to
floating point before being assigned to real-valued parameters.
If a glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels,
glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, or glTexSubImage2D command is placed in a
display list (see glNewList and glCallList), the pixel transfer
mode settings in effect when the display list is executed are the ones
that are used. They may be different from the settings when the command was
compiled into the display list.
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_OPERATION is generated if glPixelTransfer
is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_MAP_COLOR
glGet with argument GL_MAP_STENCIL
glGet with argument GL_INDEX_SHIFT
glGet with argument GL_INDEX_OFFSET
glGet with argument GL_RED_SCALE
glGet with argument GL_RED_BIAS
glGet with argument GL_GREEN_SCALE
glGet with argument GL_GREEN_BIAS
glGet with argument GL_BLUE_SCALE
glGet with argument GL_BLUE_BIAS
glGet with argument GL_ALPHA_SCALE
glGet with argument GL_ALPHA_BIAS
glGet with argument GL_DEPTH_SCALE
glGet with argument GL_DEPTH_BIAS
glCallList, glCopyPixels, glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glDrawPixels, glNewList,
glPixelMap, glPixelStore, glPixelZoom,
glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, glTexSubImage2D
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