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NAMEglPolygonStipple - set the polygon stippling patternC SPECIFICATIONvoid glPolygonStipple( const GLubyte *mask )PARAMETERS
DESCRIPTIONPolygon stippling, like line stippling (see glLineStipple), masks out certain fragments produced by rasterization, creating a pattern. Stippling is independent of polygon antialiasing.mask is a pointer to a stipple pattern that is stored in memory just like the pixel data supplied to a glDrawPixels call with height and width both equal to 32, a pixel format of GL_COLOR_INDEX, and data type of GL_BITMAP. That is, the stipple pattern is represented as a array of 1-bit color indices packed in unsigned bytes. glPixelStore parameters like GL_UNPACK_SWAP_BYTES and GL_UNPACK_LSB_FIRST affect the assembling of the bits into a stipple pattern. Pixel transfer operations (shift, offset, pixel map) are not applied to the stipple image, however. To enable and disable polygon stippling, call glEnable and glDisable with argument GL_POLYGON_STIPPLE. Polygon stippling is initially disabled. If it's enabled, a rasterized polygon fragment with window coordinates and is sent to the next stage of the GL if and only if the ( )th bit in the ( )th row of the stipple pattern is 1 (one). When polygon stippling is disabled, it is as if the stipple pattern consists of all 1's. ERRORSGL_INVALID_OPERATION is generated if glPolygonStipple is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETSglGetPolygonStippleglIsEnabled with argument GL_POLYGON_STIPPLE SEE ALSOglDrawPixels, glLineStipple, glPixelStore, glPixelTransfer Visit the GSP FreeBSD Man Page Interface. |