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GLREADPIXELS() |
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GLREADPIXELS() |
glReadPixels - read a block of pixels from the frame buffer
void glReadPixels( GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid *pixels )
- x, y
- Specify the window coordinates of the first pixel that is read from the
frame buffer. This location is the lower left corner of a rectangular
block of pixels.
- width, height
- Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.
- format
- Specifies the format of the pixel data. The following symbolic values are
accepted: GL_COLOR_INDEX, GL_STENCIL_INDEX,
GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and
GL_LUMINANCE_ALPHA.
- type
- Specifies the data type of the pixel data. Must be one of
GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, or GL_FLOAT.
- pixels
- Returns the pixel data.
glReadPixels returns pixel data from the frame buffer, starting with the
pixel whose lower left corner is at location (x, y), into client
memory starting at location pixels. Several parameters control the
processing of the pixel data before it is placed into client memory. These
parameters are set with three commands: glPixelStore,
glPixelTransfer, and glPixelMap. This reference page describes
the effects on glReadPixels of most, but not all of the parameters
specified by these three commands.
glReadPixels returns values from each pixel with lower left
corner at (x +
, y +
) for 0≤
<width and 0≤
<height. This pixel is said to be the
th pixel in the
th row. Pixels are returned in row order from the lowest to the highest row,
left to right in each row.
format specifies the format for the returned pixel values;
accepted values are:
- GL_COLOR_INDEX
- Color indices are read from the color buffer selected by
glReadBuffer. Each index is converted to fixed point, shifted left
or right depending on the value and sign of GL_INDEX_SHIFT, and
added to GL_INDEX_OFFSET. If GL_MAP_COLOR is GL_TRUE,
indices are replaced by their mappings in the table
GL_PIXEL_MAP_I_TO_I.
- GL_STENCIL_INDEX
- Stencil values are read from the stencil buffer. Each index is converted
to fixed point, shifted left or right depending on the value and sign of
GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. If
GL_MAP_STENCIL is GL_TRUE, indices are replaced by their
mappings in the table GL_PIXEL_MAP_S_TO_S.
- GL_DEPTH_COMPONENT
- Depth values are read from the depth buffer. Each component is converted
to floating point such that the minimum depth value maps to 0 and the
maximum value maps to 1. Each component is then multiplied by
GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, and finally clamped
to the range [0,1].
- GL_RED
- GL_GREEN
- GL_BLUE
- GL_ALPHA
- GL_RGB
- GL_RGBA
- GL_LUMINANCE
- GL_LUMINANCE_ALPHA
- Processing differs depending on whether color buffers store color indices
or RGBA color components. If color indices are stored, they are read from
the color buffer selected by glReadBuffer. Each index is converted
to fixed point, shifted left or right depending on the value and sign of
GL_INDEX_SHIFT, and added to GL_INDEX_OFFSET. Indices are
then replaced by the red, green, blue, and alpha values obtained by
indexing the tables GL_PIXEL_MAP_I_TO_R,
GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and
GL_PIXEL_MAP_I_TO_A. Each table must be of size 2^n, but n may be
different for different tables. Before an index is used to look up a value
in a table of size 2^n, it must be masked against 2^n-1.
- If RGBA color components are stored in the color buffers, they are read
from the color buffer selected by glReadBuffer. Each color
component is converted to floating point such that zero intensity maps to
0.0 and full intensity maps to 1.0. Each component is then multiplied by
GL_c_SCALE and added to GL_c_BIAS, where c is RED,
GREEN, BLUE, or ALPHA. Finally, if GL_MAP_COLOR is GL_TRUE,
each component is clamped to the range [0,1], scaled to the size of its
corresponding table, and is then replaced by its mapping in the table
GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or A.
- Unneeded data is then discarded. For example, GL_RED discards the
green, blue, and alpha components, while GL_RGB discards only the
alpha component. GL_LUMINANCE computes a single-component value as
the sum of the red, green, and blue components, and
GL_LUMINANCE_ALPHA does the same, while keeping alpha as a second
value. The final values are clamped to the range [0,1].
The shift, scale, bias, and lookup factors just described are all
specified by
glPixelTransfer. The lookup table contents themselves are specified by
glPixelMap.
Finally, the indices or components are converted to the proper
format, as specified by type. If format is
GL_COLOR_INDEX or GL_STENCIL_INDEX and type is not
GL_FLOAT, each index is masked with the mask value given in the
following table. If type is GL_FLOAT, then each integer index
is converted to single-precision floating-point format.
If format is GL_RED, GL_GREEN,
GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
GL_LUMINANCE, or GL_LUMINANCE_ALPHA and type is not
GL_FLOAT, each component is multiplied by the multiplier shown in the
following table. If type is GL_FLOAT, then each component is passed
as is (or converted to the client's single-precision floating-point format
if it is different from the one used by the GL).
type |
index mask |
component conversion |
GL_UNSIGNED_BYTE |
$2"^"8
- 1$ |
$(2"^"8 - 1) c$ |
GL_BYTE |
$2"^"7
- 1$ |
$[(2"^"8 - 1) c - 1] / 2$ |
GL_BITMAP |
$1$ |
$1$ |
GL_UNSIGNED_SHORT |
$2"^"16
- 1$ |
$(2"^"16 - 1) c$ |
GL_SHORT |
$2"^"15
- 1$ |
$[(2"^"16 - 1) c - 1] / 2$ |
GL_UNSIGNED_INT |
$2"^"32
- 1$ |
$(2"^"32 - 1) c$ |
GL_INT |
$2"^"31
- 1$ |
$[(2"^"32 - 1) c - 1] / 2$ |
GL_FLOAT |
none |
$c$ |
Return values are placed in memory as follows. If format is
GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,
GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, or
GL_LUMINANCE, a single value is returned and the data for the
th pixel in the
th row is placed in location
. GL_RGB returns three values, GL_RGBA returns four values, and
GL_LUMINANCE_ALPHA returns two values for each pixel, with all values
corresponding to a single pixel occupying contiguous space in pixels.
Storage parameters set by glPixelStore, such as
GL_PACK_LSB_FIRST and GL_PACK_SWAP_BYTES, affect the way that
data is written into memory. See glPixelStore for a description.
Values for pixels that lie outside the window connected to the current GL
context are undefined.
If an error is generated, no change is made to the contents of
pixels.
GL_INVALID_ENUM is generated if format or type is not an
accepted value.
GL_INVALID_ENUM is generated if type is
GL_BITMAP and format is not GL_COLOR_INDEX or
GL_STENCIL_INDEX.
GL_INVALID_VALUE is generated if either width or
height is negative.
GL_INVALID_OPERATION is generated if format is
GL_COLOR_INDEX and the color buffers store RGBA color components.
GL_INVALID_OPERATION is generated if format is
GL_STENCIL_INDEX and there is no stencil buffer.
GL_INVALID_OPERATION is generated if format is
GL_DEPTH_COMPONENT and there is no depth buffer.
GL_INVALID_OPERATION is generated if glReadPixels is
executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_INDEX_MODE
glCopyPixels, glDrawPixels, glPixelMap,
glPixelStore, glPixelTransfer,
glReadBuffer
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