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GLSTENCILMASK() |
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GLSTENCILMASK() |
glStencilMask - control the writing of individual bits in the stencil
planes
void glStencilMask( GLuint mask )
- mask
- Specifies a bit mask to enable and disable writing of individual bits in
the stencil planes. Initially, the mask is all 1's.
glStencilMask controls the writing of individual bits in the stencil
planes. The least significant
bits of mask, where
is the number of bits in the stencil buffer, specify a mask. Where a 1 appears
in the mask, it's possible to write to the corresponding bit in the stencil
buffer. Where a 0 appears, the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
GL_INVALID_OPERATION is generated if glStencilMask is executed
between the execution of glBegin and the corresponding execution of
glEnd.
glGet with argument GL_STENCIL_WRITEMASK
glGet with argument GL_STENCIL_BITS
glColorMask, glDepthMask, glIndexMask,
glStencilFunc, glStencilOp
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