|
|
| |
GLTEXPARAMETER() |
|
GLTEXPARAMETER() |
glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv -
set texture parameters
void glTexParameterf( GLenum target,
GLenum pname,
GLfloat param )
void glTexParameteri( GLenum target,
GLenum pname,
GLint param )
- target
- Specifies the target texture, which must be either GL_TEXTURE_1D or
GL_TEXTURE_2D.
- pname
- Specifies the symbolic name of a single-valued texture parameter.
pname can be one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, or GL_TEXTURE_PRIORITY.
- param
- Specifies the value of pname.
void glTexParameterfv( GLenum target,
GLenum pname,
const GLfloat *params )
void glTexParameteriv( GLenum target,
GLenum pname,
const GLint *params )
- target
- Specifies the target texture, which must be either GL_TEXTURE_1D or
GL_TEXTURE_2D.
- pname
- Specifies the symbolic name of a texture parameter. pname can be
one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_BORDER_COLOR, or
GL_TEXTURE_PRIORITY.
- params
- Specifies a pointer to an array where the value or values of pname
are stored.
Texture mapping is a technique that applies an image onto an object's surface as
if the image were a decal or cellophane shrink-wrap. The image is created in
texture space, with an (
,
) coordinate system. A texture is a one- or two-dimensional image and a set of
parameters that determine how samples are derived from the image.
glTexParameter assigns the value or values in params
to the texture parameter specified as pname. target defines
the target texture, either GL_TEXTURE_1D or GL_TEXTURE_2D. The
following symbols are accepted in pname:
- GL_TEXTURE_MIN_FILTER
- The texture minifying function is used whenever the pixel being textured
maps to an area greater than one texture element. There are six defined
minifying functions. Two of them use the nearest one or nearest four
texture elements to compute the texture value. The other four use
mipmaps.
- A mipmap is an ordered set of arrays representing the same image at
progressively lower resolutions. If the texture has dimensions
, there are
mipmaps. The first mipmap is the original texture, with dimensions
. Each subsequent mipmap has dimensions
, where
are the dimensions of the previous mipmap, until either
or
. At that point, subsequent mipmaps have dimension
or
until the final mipmap, which has dimension
. To define the mipmaps, call glTexImage1D, glTexImage2D,
glCopyTexImage1D, or glCopyTexImage2D with the level
argument indicating the order of the mipmaps. Level 0 is the original
texture; level
is the final
mipmap.
- params supplies a function for minifying the texture as one of the
following:
- GL_NEAREST
- Returns the value of the texture element that is nearest (in Manhattan
distance) to the center of the pixel being textured.
- GL_LINEAR
- Returns the weighted average of the four texture elements that are closest
to the center of the pixel being textured. These can include border
texture elements, depending on the values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
- GL_NEAREST_MIPMAP_NEAREST
- Chooses the mipmap that most closely matches the size of the pixel being
textured and uses the GL_NEAREST criterion (the texture element
nearest to the center of the pixel) to produce a texture value.
- GL_LINEAR_MIPMAP_NEAREST
- Chooses the mipmap that most closely matches the size of the pixel being
textured and uses the GL_LINEAR criterion (a weighted average of
the four texture elements that are closest to the center of the pixel) to
produce a texture value.
- GL_NEAREST_MIPMAP_LINEAR
- Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_NEAREST criterion (the texture
element nearest to the center of the pixel) to produce a texture value
from each mipmap. The final texture value is a weighted average of those
two values.
- GL_LINEAR_MIPMAP_LINEAR
- Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_LINEAR criterion (a weighted average
of the four texture elements that are closest to the center of the pixel)
to produce a texture value from each mipmap. The final texture value is a
weighted average of those two values.
- As more texture elements are sampled in the minification process, fewer
aliasing artifacts will be apparent. While the GL_NEAREST and
GL_LINEAR minification functions can be faster than the other four,
they sample only one or four texture elements to determine the texture
value of the pixel being rendered and can produce moire patterns or ragged
transitions. The initial value of GL_TEXTURE_MIN_FILTER is
GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MAG_FILTER
- The texture magnification function is used when the pixel being textured
maps to an area less than or equal to one texture element. It sets the
texture magnification function to either GL_NEAREST or
GL_LINEAR (see below). GL_NEAREST is generally faster than
GL_LINEAR, but it can produce textured images with sharper edges
because the transition between texture elements is not as smooth. The
initial value of GL_TEXTURE_MAG_FILTER is GL_LINEAR.
- GL_NEAREST
- Returns the value of the texture element that is nearest (in Manhattan
distance) to the center of the pixel being textured.
- GL_LINEAR
- Returns the weighted average of the four texture elements that are closest
to the center of the pixel being textured. These can include border
texture elements, depending on the values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
- GL_TEXTURE_WRAP_S
- Sets the wrap parameter for texture coordinate s to either
GL_CLAMP or GL_REPEAT. GL_CLAMP causes
coordinates to be clamped to the range [0,1] and is useful for preventing
wrapping artifacts when mapping a single image onto an object.
GL_REPEAT causes the integer part of the
coordinate to be ignored; the GL uses only the fractional part, thereby
creating a repeating pattern. Border texture elements are accessed only if
wrapping is set to GL_CLAMP. Initially, GL_TEXTURE_WRAP_S is
set to GL_REPEAT.
- GL_TEXTURE_WRAP_T
- Sets the wrap parameter for texture coordinate t to either
GL_CLAMP or GL_REPEAT. See the discussion under
GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_T is set to
GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
- Sets a border color. params contains four values that comprise the
RGBA color of the texture border. Integer color components are interpreted
linearly such that the most positive integer maps to 1.0, and the most
negative integer maps to -1.0. The values are clamped to the range [0,1]
when they are specified. Initially, the border color is (0, 0, 0, 0).
- GL_TEXTURE_PRIORITY
- Specifies the texture residence priority of the currently bound texture.
Permissible values are in the range [0, 1]. See
glPrioritizeTextures and glBindTexture for more
information.
Suppose that a program has enabled texturing (by calling glEnable with
argument GL_TEXTURE_1D or GL_TEXTURE_2D) and has set
GL_TEXTURE_MIN_FILTER to one of the functions that requires a mipmap.
If either the dimensions of the texture images currently defined (with
previous calls to glTexImage1D, glTexImage2D,
glCopyTexImage1D, or glCopyTexImage2D) do not follow the proper
sequence for mipmaps (described above), or there are fewer texture images
defined than are needed, or the set of texture images have differing numbers
of texture components, then it is as if texture mapping were disabled.
Linear filtering accesses the four nearest texture elements only
in 2D textures. In 1D textures, linear filtering accesses the two nearest
texture elements.
GL_INVALID_ENUM is generated if target or pname is not one
of the accepted defined values.
GL_INVALID_ENUM is generated if params should have a
defined constant value (based on the value of pname) and does
not.
GL_INVALID_OPERATION is generated if glTexParameter
is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGetTexParameter
glGetTexLevelParameter
glBindTexture, glCopyPixels, glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glDrawPixels, glPixelStore,
glPixelTransfer, glPrioritizeTextures, glTexEnv,
glTexGen, glTexImage1D, glTexImage2D,
glTexSubImage1D, glTexSubImage2D
Visit the GSP FreeBSD Man Page Interface. Output converted with ManDoc. |