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NAMEglTranslated, glTranslatef - multiply the current matrix by a translation matrixC SPECIFICATIONvoid glTranslated( GLdouble x,GLdouble y, GLdouble z )void glTranslatef( GLfloat x, GLfloat y, GLfloat z ) PARAMETERS
DESCRIPTIONglTranslate produces a translation by . The current matrix (seeglMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system. ERRORSGL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETSglGet with argument GL_MATRIX_MODEglGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSOglMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale Visit the GSP FreeBSD Man Page Interface. |