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NAMEgluCylinder - draw a cylinderC SPECIFICATIONvoid gluCylinder( GLUquadric* quad,GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks ) PARAMETERS
DESCRIPTIONgluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at . Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.Note that if top is set to 0.0, this routine generates a cone. If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSOgluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere Visit the GSP FreeBSD Man Page Interface. |