gluLoadSamplingMatrices - load NURBS sampling and culling matrices
void gluLoadSamplingMatrices( GLUnurbs* nurb,
const GLfloat *model,
const GLfloat *perspective,
const GLint *view )
- nurb
- Specifies the NURBS object (created with gluNewNurbsRenderer).
- model
- Specifies a modelview matrix (as from a glGetFloatv call).
- perspective
- Specifies a projection matrix (as from a glGetFloatv call).
- view
- Specifies a viewport (as from a glGetIntegerv call).
gluLoadSamplingMatrices uses model, perspective, and
view to recompute the sampling and culling matrices stored in
nurb. The sampling matrix determines how finely a NURBS curve or
surface must be tessellated to satisfy the sampling tolerance (as determined
by the GLU_SAMPLING_TOLERANCE property). The culling matrix is used in
deciding if a NURBS curve or surface should be culled before rendering (when
the GLU_CULLING property is turned on).
gluLoadSamplingMatrices is necessary only if the
GLU_AUTO_LOAD_MATRIX property is turned off (see
gluNurbsProperty). Although it can be convenient to leave the
GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance
penalty for doing so. (A round trip to the GL server is needed to fetch the
current values of the modelview matrix, projection matrix, and
viewport.)
gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty