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NAMEgluUnProject - map window coordinates to object coordinatesC SPECIFICATIONGLint gluUnProject( GLdouble winX,GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ ) PARAMETERS
DESCRIPTIONgluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows:
denotes matrix inversion. W is an unused variable, included for consistent matrix notation. SEE ALSOglGet, gluProject Visit the GSP FreeBSD Man Page Interface. |