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NAMEglVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertexC SPECIFICATIONvoid glVertex2d( GLdouble x,GLdouble y )void glVertex2f( GLfloat x, GLfloat y )void glVertex2i( GLint x, GLint y )void glVertex2s( GLshort x, GLshort y )void glVertex3d( GLdouble x, GLdouble y, GLdouble z )void glVertex3f( GLfloat x, GLfloat y, GLfloat z )void glVertex3i( GLint x, GLint y, GLint z )void glVertex3s( GLshort x, GLshort y, GLshort z )void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )void glVertex4i( GLint x, GLint y, GLint z, GLint w )void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) PARAMETERS
C SPECIFICATIONvoid glVertex2dv( const GLdouble *v )void glVertex2fv( const GLfloat *v ) void glVertex2iv( const GLint *v ) void glVertex2sv( const GLshort *v ) void glVertex3dv( const GLdouble *v ) void glVertex3fv( const GLfloat *v ) void glVertex3iv( const GLint *v ) void glVertex3sv( const GLshort *v ) void glVertex4dv( const GLdouble *v ) void glVertex4fv( const GLfloat *v ) void glVertex4iv( const GLint *v ) void glVertex4sv( const GLshort *v ) PARAMETERS
DESCRIPTIONglVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTESInvoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.SEE ALSOglBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex, glMaterial,glNormal, glRect, glTexCoord, glVertexPointer Visit the GSP FreeBSD Man Page Interface. |